Indie mobile game studio

Koplay

We make one-thumb games you understand in three seconds and keep playing for weeks.

Rope Cutter Heist: safes hanging over robbers in the street
Punch Party: a fighter surrounded by a red crowd
Magnet Snake Sort: a magnet pulling a chain of blue bolts
Tap. Drag. Swipe.

The games

Each game is built in Unity for Android first, around a single gesture.

Punch Party

Punch. Collect. Knock out the boss!

Walk the streets and clear wave after wave of brawlers with punch combos and a charged special. Every tenth level ends in a turn-based boss fight, and piñata levels shower you in coins. Collect a roster of fighters from chests and level them up.

  • ControlTap to punch
  • GenreAction
  • RatedPEGI 12
Coming to Google Play
Punch Party gameplay: smash the whole crowd

Magnet Snake Sort

How long a snake can you pull?

Drag a magnet across the workshop floor to pick up bolts, nuts and gears of your color. Every part clicks onto a growing snake behind you. Thread it through rainbow gates for x2, x4 and x8 coins, dodge the patrolling bombs, and deliver it to the machine.

  • ControlDrag
  • GenrePuzzle / sorting
  • PlaysOffline
Out on Google Play
Magnet Snake Sort gameplay: a x2 combo on level 8

Rope Cutter Heist

Cut the rope. Stop the robbers!

Robbers are running down the street with bags of cash, and safes are hanging overhead. Swipe through a rope at exactly the right moment and drop the safe on them. Miss the timing and they get away.

  • ControlSwipe
  • GenreTiming / arcade
Coming soon
Rope Cutter Heist gameplay: time the drop

How a Koplay game gets made

Small studio, short loops. Ideas get cut early so the good ones get the time.

  1. Storyboard

    The ad comes first. If the 30-second video isn't exciting, the game won't be either.

  2. One-page GDD

    Core loop, controls, fail state and meta on a single page.

  3. Greybox

    A playable build in its own Unity project, tuned by self-play and bot simulation.

  4. In-engine ads

    Real gameplay recorded straight from the game, with no mock-ups.

  5. Market test

    A live store build measured on cost per install and retention.

What a game has to clear: CPI under $0.40 Day 1 over 35% Day 3 over 15%

Publishing with us

We're looking for publishing partners for our hybrid-casual games. Store builds, gameplay videos and test-ready APKs are available on request.

Email chenkopel@gmail.com